There’s an arguably more dangerous addition to the roadmap that really calls into question whether Hexworks truly understands what kind of game it’s made. But why are stability, performance, and other crucial fixes on a roadmap – of this or any other game? Fixing core issues of the game should not be something you flaunt on a flashy roadmap as something players should look forward to. Diablo 4 has been doing quite a bit of that, and so many other games have even ones you don’t think of as GAAS. I’m talking about things like performance improvements, save file corruption fixes (!), tweaks to co-op behaviour, and the wise decision to balance PvE and PvP differently.įor the developer to make a big deal out of having quality of life improvements in the works, and lump those in with actual new content is a little dishonest, but not unusual. ![]() That’s another thing Hexworks proudly stuck to the roadmap graphic: the sort of fixes you certainly don’t need to brag about. Gascon said the team is “proud of the open relationship we're fostering with our community,” specifically calling out the improvements already made to the game since launch, and those that will arrive before the end of the year. To see this content please enable targeting cookies.Īlongside the news, Hexworks released a statement from studio head Saul Gascon, which makes the roadmap’s existence even more bizarre.
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